AI Insights · Timothy · October 2025
Top Anime Games on Android in South America, Q3 2025
Explore the performance of the top anime games on Android in South America during Q3 2025, with insights into downloads, revenue, and active users.
In the third quarter of 2025, the top anime games on the Android platform in South America showed varied performance metrics across downloads, revenue, and active users, according to data from Sensor Tower.
Umamusume: Pretty Derby from Cygames, Inc. started strong with a peak in weekly revenue of about $47K in mid-July. However, it experienced a gradual decline, ending the quarter at approximately $11.7K. Downloads followed a similar downward trend, starting at 56.8K and dropping to 9.3K by the end of September. Despite the decline in downloads, active users remained relatively stable, peaking at 140.9K in late July before decreasing to 97.6K by the end of the quarter.
DRAGON BALL LEGENDS by Bandai Namco Entertainment Inc. showed a notable increase in weekly revenue, reaching $41.2K in early July, but then gradually decreased to $8K by the end of September. The game maintained a strong download presence, with numbers peaking at 62.5K in mid-August. Active user numbers started at 558.4K and saw a decline over the quarter, closing at 348.7K.
Saint Seiya: Legend of Justice by Wanda Cinemas Games had a consistent revenue growth, peaking at approximately $25.7K at the end of September. Downloads showed a modest increase, reaching 6.2K in late August. Active users demonstrated a steady rise, starting at 37.2K and ending with 43.6K.
HAIKYU!! FLY HIGH from Garena International II saw a significant surge in weekly downloads, peaking at 104.5K in early August. Revenue also saw a peak of $38.6K in mid-August, but both metrics declined towards the end of the quarter. Active users followed a similar trend, peaking at 99.3K before dropping to 19.3K.
Finally, Yu-Gi-Oh! Duel Links by KONAMI saw a steady revenue with a notable peak of $27.2K at the end of September. Download numbers remained relatively stable, with a significant increase to 17.7K in the final week of the quarter. Active users started at 44.9K and gradually increased, ending at 58.8K.
For more detailed insights and data on these games, visit Sensor Tower.